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include
vantageTerrainImplementation
preloadCommandManager.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2010 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include <
vantageTerrainImplementation/vantageTerrainImplementationDefines.h
>
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#include <
vantageTerrainImplementation/vantageTerrainImplementationUtil.h
>
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#include <tbb/tbb_thread.h>
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#include <tbb/mutex.h>
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class
DtActivePageTracker
;
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class
DT_DLL_vantageTerrainImplementation
DtPreloadCommandManager
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{
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public
:
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DtPreloadCommandManager
(
DtActivePageTracker
* pageTracker,
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const
int
defaultPriority);
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~
DtPreloadCommandManager
();
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virtual
void
tick();
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virtual
void
addPreloadGeometry(
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const
DtTerrainPagingGeometryList
& geometryList,
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DtTerrainIntersectIDType
intersectId);
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virtual
void
startPreloadCommandThread();
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void
stopPreloadCommandThread();
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bool
threadShouldExit()
const
;
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protected
:
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static
void
threadMain(
DtPreloadCommandManager
* commandManager);
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DtActivePageTracker
*
myPageTracker
;
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DtPreloadGeometryQueue
myGeometryQueue
;
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int
myDefaultPreloadPriority
;
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std::auto_ptr<tbb::tbb_thread>
myPreloadCommandThread
;
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mutable
tbb::mutex
myShutdownMutex
;
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bool
myThreadShutdown
;
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};
Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
Copyright © 2005-2014 VT MÄK. All Rights Reserved (
www.mak.com
)