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vrfEntityManipulationHandler.h
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1 /******************************************************************************
2 ** Copyright (c) 2014 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
10 
11 #pragma once
12 
13 #include <vrfGuiCore/vrfGuiCore.h>
15 #include <vrvCore/DtUniqueID.h>
17 
18 class DtVector;
20 
21 namespace makVrf
22 {
23  class DtEntityFacadeCollection;
24 
27  {
28 
29  public:
30 
33 
34  virtual void setForce(int f);
35 
36  virtual void setLabel(const std::string&);
37  virtual std::string label() const;
38 
39  virtual void setExtendedLabels(const std::map<int, DtString>&);
40 
41  virtual HandlerType type() const { return Entity; };
42 
43  virtual bool clampAtClosestPolygonOnPlacement() const;
44 
45  protected:
46 
49  virtual void updateOffsetsBasedOnMousePosition();
50 
53  virtual bool createVrfObject(DtVrfObjectFacadeInterface*);
54 
55  virtual bool modifyVrfObject(DtVrfObjectFacadeInterface*);
56 
58  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(DtVrlinkSimulatedBaseStateView* editStateView = 0);
59 
60  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(
61  DtVrlinkSimulatedBaseStateView* editStateView, makVrv::DtUniqueID sceneObjectId, DtVrlinkSimulatedBaseStateView* principalStateView);
62 
63  virtual void initializeEventProcessor();
64  virtual void postCreateInitialize();
65 
66  virtual void randomlyChooseDIGuyAppearance(const DtRwNLengthStringVector&, DtEntityFacadeCollection*);
67 
68  virtual void randomlyChooseDIGuyHandItem(const DtRwNLengthStringVector&, DtEntityFacadeCollection*);
69 
70  protected:
72 
73  };
74 
77 }

Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
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