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include
vrvOsg
DtOsgSpecularGlossAmbientController.h
Go to the documentation of this file.
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/*****************************************************************************
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* Copyright (c) 2015 MAK Technologies, Inc.
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* All rights reserved.
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*****************************************************************************/
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#pragma once
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#include <
vrvOsg/DtOsgEffectTextureController.h
>
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#include <osg/Vec4>
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#include <osg/StateSet>
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#include <osg/Texture>
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#include <string>
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namespace
makVrv
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{
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class
DT_DLL_VRVOSG
DtOsgSpecularGlossAmbientController
:
public
DtOsgEffectTextureController
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{
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public
:
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DtOsgSpecularGlossAmbientController
(
DtOsgFileCache
& fileCache,
DtOsgShaderManager
& shaderMgr);
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virtual
~
DtOsgSpecularGlossAmbientController
();
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public
:
// DtOsgEffectTextureController interface
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std::string
getEffectTypeCode
()
const
{
return
"SPR_GLS_AO"
; }
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bool
generateShaders(
int
baseUnit,
int
effectUnit,
osg::Texture
* tex, osg::StateSet* stateSet,
const
std::string& baseTextureName);
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};
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}
Document ID: Generated on Mon Jul 4 01:00:18 EDT 2016 from SVN revision 166489
Copyright © 2005-2015 VT MÄK. All Rights Reserved (
www.mak.com
)