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examples
exampleOsgParticles
SimpleParticleSystem.h
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/******************************************************************************
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** Copyright (c) 2012 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#include <osg/Group>
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#include <osg/Referenced>
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namespace
osg {
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class
PositionAttitudeTransform;
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}
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namespace
osgParticle {
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class
Particle;
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class
ParticleSystem;
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class
ParticleSystemUpdater;
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class
ModularEmitter
;
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class
ModularProgram;
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class
RandomRateCounter;
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class
PointPlacer;
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class
RadialShooter;
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}
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class
SimpleParticles
:
public
osg::Group
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{
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public
:
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SimpleParticles
();
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virtual
~SimpleParticles
();
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osg::PositionAttitudeTransform*
positionAttitudeTransform
()
const
{
return
myPat
.get(); }
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osgParticle::Particle*
particle
()
const
{
return
myParticle
; }
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osgParticle::ParticleSystem*
particleSystem
()
const
{
return
myParticleSystem
.get(); }
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osgParticle::ParticleSystemUpdater*
particleSystemUpdater
()
const
{
return
myParticleSystemUpdater
.get(); }
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osgParticle::ModularEmitter*
modularEmitter
()
const
{
return
myModularEmitter
.get(); }
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osgParticle::RandomRateCounter*
randomRateCounter
()
const
{
return
myRandomRateCounter
.get(); }
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osgParticle::PointPlacer*
pointPlacer
()
const
{
return
myPointPlacer
.get(); }
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osgParticle::RadialShooter*
radialShooter
()
const
{
return
myRadialShooter
.get(); }
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osgParticle::ModularProgram*
modularProgram
()
const
{
return
myModularProgram
.get(); }
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private
:
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osg::ref_ptr<osg::PositionAttitudeTransform>
myPat
;
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osgParticle::Particle*
myParticle
;
// not an osg::Object - no ref counting.
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osg::ref_ptr<osgParticle::ParticleSystem>
myParticleSystem
;
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osg::ref_ptr<osgParticle::ParticleSystemUpdater>
myParticleSystemUpdater
;
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osg::ref_ptr<osgParticle::ModularEmitter>
myModularEmitter
;
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osg::ref_ptr<osgParticle::ModularProgram>
myModularProgram
;
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osg::ref_ptr<osgParticle::RandomRateCounter>
myRandomRateCounter
;
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osg::ref_ptr<osgParticle::PointPlacer>
myPointPlacer
;
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osg::ref_ptr<osgParticle::RadialShooter>
myRadialShooter
;
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};
Document ID: Generated on Mon Jul 4 01:00:18 EDT 2016 from SVN revision 166489
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www.mak.com
)