| addParticle(osg::Vec3d const &left, osg::Vec3d const &right, double simTime) | makVrv::DtOsgParticleRibbon | protectedvirtual |
| color() const | makVrv::DtOsgRibbon | inline |
| createGeode() | makVrv::DtOsgParticleRibbon | protectedvirtual |
| currentSegmentLength() | makVrv::DtOsgParticleRibbon | protectedvirtual |
| DtOsgParticleRibbon(DtDe &de, float segmentSpacing, const osg::Vec4 &color, osg::Texture *texture, float expansionRate, float maxLength=2000) | makVrv::DtOsgParticleRibbon | |
| DtOsgRibbon(DtDe &de, float segmentSpacing=1.0, const osg::Vec4 &color=osg::Vec4d(0.5, 0.5, 0.5, 1.0), float maxLength=2000) | makVrv::DtOsgRibbon | |
| extendCurrentSegment(osg::Vec3d const &left, osg::Vec3d const &right, double simTime) | makVrv::DtOsgParticleRibbon | protectedvirtual |
| getDrawable() | makVrv::DtOsgParticleRibbon | protectedvirtual |
| getTextureCoordinateFor(int pointIndex, float vScale) | makVrv::DtOsgParticleRibbon | protectedvirtual |
| isStippled() const | makVrv::DtOsgRibbon | inline |
| maxSegments() const | makVrv::DtOsgRibbon | inline |
| myAlphaVelocity | makVrv::DtOsgParticleRibbon | private |
| myColors | makVrv::DtOsgParticleRibbon | private |
| myExpansionRate | makVrv::DtOsgParticleRibbon | private |
| myLastAddTime | makVrv::DtOsgParticleRibbon | private |
| myLastUpdateTime | makVrv::DtOsgParticleRibbon | private |
| myParticleIndex | makVrv::DtOsgParticleRibbon | private |
| myParticles | makVrv::DtOsgParticleRibbon | private |
| myPoints | makVrv::DtOsgParticleRibbon | private |
| myRotationalVelocity | makVrv::DtOsgParticleRibbon | private |
| myTexture | makVrv::DtOsgParticleRibbon | private |
| myTextureCoordinates | makVrv::DtOsgParticleRibbon | private |
| myTextureRepeat | makVrv::DtOsgParticleRibbon | private |
| myWrappingVertices | makVrv::DtOsgParticleRibbon | private |
| node() | makVrv::DtOsgRibbon | virtual |
| particleIndexAtOffset(int offset) | makVrv::DtOsgParticleRibbon | protectedvirtual |
| Particles typedef | makVrv::DtOsgParticleRibbon | private |
| segmentSpacing() const | makVrv::DtOsgRibbon | inline |
| setAlphaVelocity(float alphaVelocity) | makVrv::DtOsgParticleRibbon | virtual |
| setColor(const osg::Vec4 &color) | makVrv::DtOsgRibbon | virtual |
| setDrawable() | makVrv::DtOsgRibbon | protectedvirtual |
| setDroppedPoints(const osg::Vec3d &pointA, const osg::Vec3d &pointB) | makVrv::DtOsgRibbon | virtual |
| setMaxSegments(long segments) | makVrv::DtOsgRibbon | virtual |
| setSegmentSpacing(float spacing) | makVrv::DtOsgRibbon | virtual |
| setStippled(bool stippled) | makVrv::DtOsgRibbon | virtual |
| setTextureRepeat(float textureRepeat) | makVrv::DtOsgParticleRibbon | virtual |
| traverse(osg::NodeVisitor &nv) | makVrv::DtOsgRibbon | virtual |
| update(double dt, double simTime) | makVrv::DtOsgParticleRibbon | virtual |
| makVrv::DtOsgRibbon::update() | makVrv::DtOsgRibbon | inlinevirtual |
| updateGeometry(double dt) | makVrv::DtOsgParticleRibbon | protectedvirtual |
| updateParticles(double dt) | makVrv::DtOsgParticleRibbon | protectedvirtual |
| ~DtOsgParticleRibbon() | makVrv::DtOsgParticleRibbon | protectedvirtual |
| ~DtOsgRibbon() | makVrv::DtOsgRibbon | virtual |