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include
vrvDiGuy
diguyOglParticleSystemRenderer.h
Go to the documentation of this file.
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#pragma once
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#include <diguyParticleSystem.h>
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class
diguyOglParticleSystemRenderer
:
public
diguyParticleSystemRenderer
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{
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public
:
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diguyOglParticleSystemRenderer
();
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virtual
~diguyOglParticleSystemRenderer
();
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virtual
void
setup_particle_rendering
(
int
render_pass_flags);
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virtual
void
end_particle_rendering
(
int
render_pass_flags);
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virtual
void
draw_particle_buffer
(
const
diguyParticleDrawDesc * draw_desc,
void
* data);
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virtual
bool
has_custom_coordinate_conversion
(){
return
true
; }
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virtual
void
convert_position_for_vbo_generation
(
double
* x,
double
* y,
double
* z);
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unsigned
int
m_vertex_object
;
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static
diguyOglParticleSystemRenderer
*
sm_particle_sytem_renderer
;
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double
m_camera_pos
[3];
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};
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diguyParticleSystemRenderer
*
diguyOglParticleSystemRenderer_create_func
(
void
);
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Document ID: Generated on Mon Jul 4 01:00:18 EDT 2016 from SVN revision 166489
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)