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diguyOglParticleSystemRenderer.h
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1 #pragma once
2 #include <diguyParticleSystem.h>
3 
4 
6 {
7 
8 public:
10 
12 
13  virtual void setup_particle_rendering(int render_pass_flags);
14  virtual void end_particle_rendering(int render_pass_flags);
15 
16  virtual void draw_particle_buffer(const diguyParticleDrawDesc * draw_desc, void * data);
17  virtual bool has_custom_coordinate_conversion(){ return true; }
18 
19  virtual void convert_position_for_vbo_generation(double * x, double * y, double * z);
20  unsigned int m_vertex_object;
22  double m_camera_pos[3];
23 };
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Document ID: Generated on Mon Jul 4 01:00:18 EDT 2016 from SVN revision 166489
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