8 #include <vlutil/vlString.h>
9 #include <vlutil/vlFilename.h>
21 virtual void initializeForScenario(
unsigned numObjects) = 0;
23 virtual void setScriptPaths(
const std::vector<std::string>& scriptPaths) { myScriptPaths = scriptPaths; }
24 virtual const std::vector<std::string>&
scriptPaths()
const {
return myScriptPaths; }
69 std::map<DtString, DtScriptResourceManagerCreatorFunc>
myCreators;