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Dt3DVolumetricLineModel.h
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1 // /******************************************************************************
2 // ** Copyright (c) 2015 MAK Technologies, Inc.
3 // ** All rights reserved.
4 // ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/vrvCore.h>
13 #include <vrvCore/DtModel.h>
14 #include <matrix/vlVector.h>
15 
16 #include <vector>
17 
18 namespace makVrv
19 {
36  {
37  public:
40 
43 
46 
49  virtual void setColor( float r, float g, float b, float a ) = 0;
50 
52  virtual void setOutsideColor( float r, float g, float b, float a ) = 0;
53 
55  virtual void setInsideColor( float r, float g, float b, float a ) = 0;
56 
58 
60  virtual void setPhysicalLineHeight( double height ) = 0;
61 
63  virtual void setDimensions( double w, double h ) = 0;
64 
66  virtual void setPhysicalLineWidth( double width ) = 0;
67 
69  virtual void setPickable( bool ) = 0;
70 
72  virtual void setSolid(bool) = 0;
73 
75  virtual void setScribed(bool) = 0;
76 
78  virtual void setScribeColor( float r, float g, float b, float a ) = 0;
79 
81  virtual void setScribeWidth( float ) = 0;
82 
85  virtual void setUseDynamicOrigin(bool) = 0;
86  };
87 }

Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
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