36 diguyScenario& scenario();
41 virtual osg::Node* characterRoot();
47 const char * mapEffect(
const char * diguy_effect_name);
52 std::string findCharacterName(
DtElementID parentSceneObjectID);
55 bool evalScript(
const std::string & script);
59 virtual void slot_windowDestroyed(
DtWindow* window);
62 virtual void slot_windowCreated(
DtWindow* window);
65 virtual void slot_reloadShader();
68 virtual void slot_preDraw();
71 virtual void slot_postDraw();
75 void updateScenario(
double simTime);
76 void setComponentVisualizationMode(
int mode);
80 void create_diguy_scenario();
82 void reload_config_info();