56 virtual osg::Texture* installEffectTexture(
osg::Texture* baseTexture,
int texUnit, osg::StateSet* stateSet,
const osgDB::Options* dbOptions,
const FilenameSet& possibleFilenames);
58 virtual bool generateShaders(
int baseUnit,
int effectUnit,
osg::Texture* tex, osg::StateSet* stateSet,
const std::string& baseTextureName);