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include
vrvOsg
DtOsgFlowMapController.h
Go to the documentation of this file.
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/*****************************************************************************
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* Copyright (c) 2014 MAK Technologies, Inc.
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* All rights reserved.
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*****************************************************************************/
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#pragma once
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#include <
vrvOsg/DtOsgEffectTextureController.h
>
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#include <
vrvOsg/DtEffectControllerFactory.h
>
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#include <osg/Vec4>
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#include <osg/StateSet>
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#include <osg/Texture>
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namespace
makVrv
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{
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class
DT_DLL_VRVOSG
DtFlowMapControllerCreator
:
public
DtEffectControllerCreator
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{
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public
:
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virtual
DtOsgEffectTextureController
* create(
DtOsgFileCache
& fileCache,
DtOsgShaderManager
& shaderMgr,
DtDe
& de);
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};
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class
DT_DLL_VRVOSG
DtOsgFlowMapController
:
public
DtOsgEffectTextureController
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{
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public
:
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DtOsgFlowMapController
(
DtOsgFileCache
& fileCache,
DtOsgShaderManager
& shaderMgr,
DtDe
& de);
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virtual
~
DtOsgFlowMapController
();
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public
:
// DtOsgEffectTextureController interface
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std::string
getEffectTypeCode
()
const
{
return
"FLW"
; }
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bool
generateShaders(
int
baseUnit,
int
effectUnit,
osg::Texture
* tex, osg::StateSet* stateSet,
const
std::string& baseTextureName);
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protected
:
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std::string
myFragUserLightingSource
;
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DtDe
&
myDe
;
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};
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}
Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
Copyright © 2005-2015 VT MÄK. All Rights Reserved (
www.mak.com
)