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DtOsgSpecularGlossAmbientController.h
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1 /*****************************************************************************
2  * Copyright (c) 2015 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
13 #include <osg/Vec4>
14 #include <osg/StateSet>
15 #include <osg/Texture>
16 #include <string>
17 
18 namespace makVrv
19 {
23  {
24  public:
27 
30 
31  public: // DtOsgEffectTextureController interface
32 
33  std::string getEffectTypeCode() const { return "SPR_GLS_AO"; }
34 
35  bool generateShaders(int baseUnit, int effectUnit, osg::Texture* tex, osg::StateSet* stateSet, const std::string& baseTextureName);
36  };
37 
38 }

Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
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