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include
vrvGraphics
DtOverlayResourceProvider.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2010 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrvGraphics/vrvGraphics.h
>
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#include <map>
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namespace
makVrv
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{
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class
DtFontManager;
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class
DtEffectManager;
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class
DT_DLL_VRVGRAPHICS
DtOverlayResourceProvider
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{
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public
:
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DtOverlayResourceProvider
(
DtFontManager
& fontMan,
DtEffectManager
& effectMan,
bool
forceTextShaping);
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virtual
~
DtOverlayResourceProvider
();
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typedef
void
*
NativeResourceHandle
;
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inline
DtFontManager
&
fontManager
() {
return
myFontManager; }
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inline
DtEffectManager
&
effectManager
() {
return
myEffectManager; }
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inline
bool
forceTextShaping
(
void
)
const
{
return
myForceTextShaping; }
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virtual
unsigned
int
texture1DId(NativeResourceHandle handle) = 0;
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virtual
unsigned
int
texture2DId(NativeResourceHandle handle) = 0;
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void
addGroupRef(
unsigned
int
group);
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void
removeGroupRef(
unsigned
int
group);
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unsigned
int
groupCount();
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protected
:
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DtFontManager
&
myFontManager
;
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DtEffectManager
&
myEffectManager
;
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bool
myForceTextShaping
;
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typedef
std::map<unsigned int, unsigned int>
GroupReferenceMap
;
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GroupReferenceMap
myGroups
;
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};
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}
Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
Copyright © 2005-2015 VT MÄK. All Rights Reserved (
www.mak.com
)