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include
vrvGraphics
DtPixelBufferObject.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2009 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrvGraphics/vrvGraphics.h
>
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namespace
makVrv
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{
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class
DT_DLL_VRVGRAPHICS
DtPixelBufferObject
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{
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public
:
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DtPixelBufferObject
();
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~
DtPixelBufferObject
();
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void
downloadFromTexture(
unsigned
int
texture,
int
w,
int
h);
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void
getData(
void
* data);
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unsigned
int
bufferSize()
const
;
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protected
:
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unsigned
int
myBufferObject
;
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unsigned
int
myBufferSize
;
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};
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}
Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
Copyright © 2005-2015 VT MÄK. All Rights Reserved (
www.mak.com
)