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DtPrimitiveStyle.h
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1 /*****************************************************************************
2  * Copyright (c) 2011 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
13 
14 namespace makVrv
15 {
16 
17  class DtBufferObject;
18 
22  {
23  public:
24 
26  DtPrimitiveStyle( unsigned int vertexCountPerPrimitive );
27 
29  virtual ~DtPrimitiveStyle();
30 
32  virtual void releaseResources();
33 
35  int numberOfPrimitives() const;
36 
38  virtual void add( unsigned int* indexToUpdate );
39 
41  virtual void remove( unsigned int index );
42 
44  virtual void render( int mode, unsigned int groupCount, bool geocentric,
45  float geocentricAlpha, const double cameraLocation[3] = 0,
46  const double positionMatrix[16] = 0,
47  int offset = 0 ) = 0;
48 
50  virtual void update( int renderMode );
51 
52 
55 
57  virtual void set3DVertexPosition( unsigned int index, unsigned int vertIndex,
58  float x, float y, float z, float w ) = 0;
59 
61  virtual void get3DVertexPosition( unsigned int index, unsigned int vertex,
62  float& x, float& y, float& z, float& w ) const = 0;
63 
65  virtual void set2DVertexPosition( unsigned int index, unsigned int vertIndex,
66  float x, float y ) = 0;
67 
69  virtual void get2DVertexPosition( unsigned int index, unsigned int vertIndex,
70  float& x, float& y ) const = 0;
71 
73  virtual void set2DOffsetRotation( unsigned int index, unsigned int vertIndex, float angle ) = 0;
74 
76  virtual void get2DOffsetRotation( unsigned int index, unsigned int vertIndex, float& angle ) const = 0;
77 
79  virtual void setColor( unsigned int index, unsigned int vertIndex, float r, float g, float b, float a ) = 0;
80 
82  virtual void getColor( unsigned int index, unsigned int vertIndex, float& r, float& g, float& b, float& a ) const = 0;
83 
85  virtual void setUVCoordinates( unsigned int index, unsigned int vertIndex, float u, float v ) = 0;
86 
88  virtual void getUVCoordinates( unsigned int index, unsigned int vertIndex, float& u, float& v ) const = 0;
89 
91 
92 
95 
98  virtual void setFillParameters( unsigned int index, void* fill,
99  unsigned int fullStipplePattern[32] = 0 ) = 0;
100 
103  virtual void getFillParameters( unsigned int index, void*& fill,
104  unsigned int fullStipplePattern[32] = 0 ) const = 0;
105 
108  virtual void setGroup( unsigned int index, float zFactor ) = 0;
109 
112  virtual float group( unsigned int index ) const = 0;
113 
115 
116 
118  virtual float* vertexData() const = 0;
119 
121  virtual unsigned int vertexDataSize() const = 0;
122 
124  unsigned int vertexCount() const;
125 
126  protected:
127 
129 
130  unsigned int myVertexCount;
131 
132  typedef std::vector<unsigned int*> IndexList;
134 
135  };
136 
137 }

Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
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