14 #include <boost/unordered_map.hpp>
20 class DtOverlayResourceProvider;
21 class DtProjected2DTexturedEffect;
31 unsigned int vertexCount,
bool repeating =
false );
37 virtual void add(
unsigned int* indexPtr );
40 virtual void remove(
unsigned int index );
43 virtual void render(
int mode,
unsigned int groupCount,
bool geocentric,
44 float geocentricAlpha,
const double cameraLocation[3] = 0,
45 const double positionMatrix[16] = 0,
int offset = 0 );
52 virtual void set3DVertexPosition(
unsigned int index,
unsigned int vertex,
53 float x,
float y,
float z,
float w );
56 virtual void get3DVertexPosition(
unsigned int index,
unsigned int vertex,
57 float& x,
float& y,
float& z,
float& w )
const;
60 virtual void set2DVertexPosition(
unsigned int index,
unsigned int vertex,
64 virtual void get2DVertexPosition(
unsigned int index,
unsigned int vertex,
65 float& x,
float& y )
const;
68 virtual void set2DOffsetRotation(
unsigned int index,
69 unsigned int vertIndex,
float angle );
72 virtual void get2DOffsetRotation(
unsigned int index,
73 unsigned int vertIndex,
float& angle )
const;
76 virtual void setColor(
unsigned int index,
unsigned int vertex,
77 float r,
float g,
float b,
float a );
80 virtual void getColor(
unsigned int index,
unsigned int vertex,
81 float& r,
float& g,
float& b,
float& a )
const;
84 virtual void setUVCoordinates(
unsigned int index,
85 unsigned int vertIndex,
float u,
float v );
88 virtual void getUVCoordinates(
unsigned int index,
89 unsigned int vertIndex,
float& u,
float& v )
const;
99 virtual void setFillParameters(
unsigned int index,
void* fill,
100 unsigned int fullStipplePattern[32] = 0 );
104 virtual void getFillParameters(
unsigned int index,
void*& fill,
105 unsigned int fullStipplePattern[32] )
const;
109 virtual void setGroup(
unsigned int index,
float zFactor );
113 virtual float group(
unsigned int index )
const;
120 virtual float* vertexData()
const;
123 virtual unsigned int vertexDataSize()
const;
126 void addIndexedTextureCache(
unsigned int index,
void* textureHandle );
129 void removeIndexedTextureCache(
unsigned int index,
void* textureHandle );