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DtTritonWaterImpactModelInstance.h
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1 /******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvTriton/vrvTriton.h>
13 
15 
17 
18 namespace Triton
19 {
20  class Impact;
21 }
22 
23 namespace makVrv
24 {
25  class DtDe;
26 
34  : public DtModelInstance
35  {
36  public:
37 
40 
43 
46 
48  virtual void setVisible(bool isVisible);
49  virtual bool visible() const;
50 
52 
53  virtual void setImpactLocation( const DtVector& location );
54  virtual const DtVector& impactLocation() const;
56 
58 
59  virtual void setMunitionSpeed( double speed );
60  virtual double munitionSpeed() const;
62 
64 
65  virtual void setImpactDiameter( double diameter );
66  double impactDiameter() const;
68 
70 
71  virtual void setSprayScale( double scale );
72  double sprayScale() const;
74 
76 
77  virtual void setMunitionMass( double mass );
78  double munitionMass() const;
80 
83  bool contributesToBound() const;
84 
86  virtual bool realize(DtModelDefinition& definition);
87 
89  virtual void createEffect();
90 
91  protected:
92 
94  virtual void slot_tritonAboutToBeDeleted();
95 
96  protected:
97  Triton::Impact* myWaterImpact;
98 
99  bool myVisible;
103  double mySprayScale;
106  };
107 }

Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
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