VR-Forces Development_Version Class Documentation
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include
vrfobjparam
aggregateIndirectFireControllerDescriptor.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2013 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include "
vrfobjparam/scriptEnableControllerDescriptor.h
"
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#include "
vrfobjparam/vrfobjparamDefines.h
"
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#include "
vrfutil/rwInt.h
"
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#include "
vrfutil/rwReal.h
"
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class
DT_DLL_vrfobjparam
DtAggregateIndirectFireControllerDescriptor
:
public
DtScriptEnableControllerDescriptor
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{
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public
:
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DtAggregateIndirectFireControllerDescriptor
(
const
DtString
& name,
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DtReaderWriterRegistry
* parentRegistry = 0);
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DtAggregateIndirectFireControllerDescriptor
(
const
DtAggregateIndirectFireControllerDescriptor
&
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orig,
DtReaderWriterRegistry
* parentRegistry = 0);
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DtAggregateIndirectFireControllerDescriptor
&
operator=
(
const
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DtAggregateIndirectFireControllerDescriptor
& orig);
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virtual
~
DtAggregateIndirectFireControllerDescriptor
();
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virtual
DtString
type
()
const
;
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virtual
DtComponentDescriptor
*
clone
(
DtReaderWriterRegistry
* parentRegistry
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= 0)
const
;
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virtual
DtString
weaponName()
const
;
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virtual
void
setWeaponName(
const
DtString
&);
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virtual
double
range()
const
;
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virtual
void
setRange(
double
);
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virtual
double
radius()
const
;
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virtual
void
setRadius(
double
);
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virtual
double
maxSheafRadius()
const
;
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virtual
void
setMaxSheafRadius(
double
);
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virtual
double
hitFactor()
const
;
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virtual
void
setHitFactor(
double
);
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virtual
int
strengthPerAttack()
const
;
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virtual
void
setStrengthPerAttack(
int
);
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virtual
double
secondsPerAttack()
const
;
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virtual
void
setSecondsPerAttack(
double
);
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virtual
int
ammunitionPerAttack()
const
;
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virtual
void
setAmmunitionPerAttack(
int
);
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virtual
DtString
damageType()
const
;
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virtual
void
setDamageType(
const
DtString
&);
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virtual
std::set<DtString> availablePostures()
const
;
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virtual
void
setAvailablePostures(
const
std::set<DtString>&);
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virtual
DtString
availablePosturesString()
const
;
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virtual
void
setAvailablePosturesString(
const
DtString
&);
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static
DtComponentDescriptor
*
creator
();
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protected
:
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DtAggregateIndirectFireControllerDescriptor
();
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protected
:
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DtRwString
myWeaponName
;
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DtRwReal
myRange
;
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DtRwReal
myRadius
;
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DtRwReal
myMaxSheafRadius
;
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DtRwReal
myHitFactor
;
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DtRwInt
myStrengthPerAttack
;
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DtRwReal
mySecondsPerAttack
;
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DtRwInt
myAmmunitionPerAttack
;
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DtRwString
myDamageType
;
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DtRwString
myAvailablePostures
;
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mutable
std::set<DtString>
myAvailablePosturesSet
;
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};
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Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
Copyright © 2005-2015 VT MÄK. All Rights Reserved (
www.mak.com
)