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include
vrfobjparam
aimWeaponControllerDescriptor.h
Go to the documentation of this file.
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#pragma once
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#include "
vrfobjparam/componentDescriptor.h
"
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#include "
vrfutil/rwReal.h
"
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#include "
vrfobjparam/vrfobjparamDefines.h
"
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class
DT_DLL_vrfobjparam
DtAimWeaponControllerDescriptor
:
public
DtComponentDescriptor
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{
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public
:
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DtAimWeaponControllerDescriptor
(
const
DtString
& name,
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DtReaderWriterRegistry
* parentRegistry = 0);
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virtual
~
DtAimWeaponControllerDescriptor
();
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DtAimWeaponControllerDescriptor
(
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const
DtAimWeaponControllerDescriptor
&
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orig,
DtReaderWriterRegistry
* parentRegistry = 0);
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DtAimWeaponControllerDescriptor
&
operator=
(
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const
DtAimWeaponControllerDescriptor
& orig);
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virtual
DtString
type
()
const
;
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virtual
DtComponentDescriptor
*
clone
(
DtReaderWriterRegistry
* parentRegistry
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= 0)
const
;
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virtual
double
maxAimingAzimuth()
const
;
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virtual
void
setMaxAimingAzimuth(
double
maxAz);
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virtual
double
minAimingAzimuth()
const
;
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virtual
void
setMinAimingAzimuth(
double
maxAz);
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virtual
double
aimTolerance()
const
;
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virtual
void
setAimTolerance(
double
tol);
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static
DtComponentDescriptor
*
creator
();
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protected
:
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DtRwReal
myMaxAimingAzimuth
;
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DtRwReal
myMinAimingAzimuth
;
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DtRwReal
myAimTolerance
;
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};
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Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
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)