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makVrv::DtTritonIntersector Member List

This is the complete list of members for makVrv::DtTritonIntersector, including all inherited members.

addOceanIntersectIfCloser(const DtVector &start, const DtVector &end, bool intersectionHasResult, DtOsgIntersectorResult &intersection)makVrv::DtTritonIntersectorprotectedvirtual
AllNodes enum valuemakVrv::DtIntersector
anyNodeInNodePath(std::list< osg::Node * > *n, osg::NodePath const &path)makVrv::DtOsgIntersectorstatic
calcEndpointsFromDirectionAndLength(double x, double y, double z, double vx, double vy, double vz, double length, const DtOsgRenderer::RootList &intersectionRoots, DtVector &startPoint, DtVector &endPoint) const makVrv::DtTritonIntersectorprotectedvirtual
distanceToResult2(double x, double y, double z, DtOsgIntersectorResult &result)makVrv::DtOsgIntersectorprotectedvirtual
doLineSegmentIntersections(osgUtil::IntersectionVisitor &collisionVisitor, const DtOsgRenderer::RootList &intersectionRoots, osg::Node::NodeMask mask)makVrv::DtOsgIntersectorprotected
doOceanIntersect(const DtVector &start, const DtVector &end, DtVector &oceanIntersectLocation, DtVector &oceanIntersectNormal)makVrv::DtTritonIntersectorprotectedvirtual
doOceanPick(const DtCameraNode &sceneCamera, double mx, double my, DtVector &oceanIntersectLocation, DtVector &oceanIntersectNormal, DtVector *nearPlanePosition=0)makVrv::DtTritonIntersectorprotectedvirtual
DtIntersections typedefmakVrv::DtIntersector
DtIntersector(DtDe &de)makVrv::DtIntersector
DtOsgIntersections typedefmakVrv::DtOsgIntersector
DtOsgIntersector(DtDe &de, int modelSet)makVrv::DtOsgIntersector
DtTritonIntersector(DtDe &de, int modelSet)makVrv::DtTritonIntersector
DynamicOceanProperties enum namemakVrv::DtIntersector
dynamicOceanProperties() const makVrv::DtIntersector
DynamicOceanPropertyIgnore enum valuemakVrv::DtIntersector
DynamicOceanPropertyMsl enum valuemakVrv::DtIntersector
DynamicOceanPropertyWaves enum valuemakVrv::DtIntersector
fillOceanIntersection(const DtVector &oceanIntersectLocation, const DtVector &oceanIntersectNormal, DtIntersectorResult &intersection)makVrv::DtTritonIntersectorprotectedvirtual
fillResultFromHit(DtOsgIntersectorResult &result, const osgUtil::LineSegmentIntersector::Intersection &hit, bool returnHitTriangle)makVrv::DtOsgIntersectorprotected
findAllIntersectionsThroughPoint(double x, double y, double z, double vx, double vy, double vz, DtIntersections &intersections, IntersectProperties properties=AllNodes, std::vector< DtElementID > *ignoreList=0, bool sort=true, bool useHighLod=false)makVrv::DtOsgIntersectorvirtual
findAllIntersectWithLineSegment(double x, double y, double z, double end_x, double end_y, double end_z, DtIntersections &intersections, IntersectProperties properties=AllNodes, std::vector< DtElementID > *ignoreList=0, bool sort=true, bool useHighLod=false)makVrv::DtOsgIntersectorvirtual
findFirstIntersectWithLineSegment(double x, double y, double z, double end_x, double end_y, double end_z, DtIntersectorResult &intersection, IntersectProperties properties=AllNodes, std::vector< DtElementID > *ignoreList=0, bool useHighLod=false)makVrv::DtOsgIntersectorvirtual
findIdFromNodePath(const osg::NodePath &nodePath, DtUniqueID &id)makVrv::DtOsgIntersectorprotected
findIntersectionsThroughPoint(double x, double y, double z, double vx, double vy, double vz, DtOsgIntersector::DtOsgIntersections &intersections, const DtOsgRenderer::RootList &intersectionRoots, osg::Node::NodeMask mask, DtOsgItersectorExclusions *exclusions, bool returnHitTriangle, double maxIsectorLength, bool sort, bool useHighLod)makVrv::DtTritonIntersectorvirtual
findNearestIntersection(double x, double y, double z, double vx, double vy, double vz, DtOsgIntersectorResult &intersection, const DtOsgRenderer::RootList &intersectionRoots, osg::Node::NodeMask mask, DtOsgItersectorExclusions *exclusions, bool returnHitTriangle, double maxIsectorLength, bool useHighLod)makVrv::DtTritonIntersectorvirtual
findNearestIntersectionToPoint(double x, double y, double z, double vx, double vy, double vz, DtIntersectorResult &intersection, IntersectProperties properties=AllNodes, std::vector< DtElementID > *ignoreList=0, bool returnTriangle=false, double maxIsectorLength=-1., bool useHighLod=false)makVrv::DtOsgIntersectorvirtual
getActiveCamera(osgViewer::View &view)makVrv::DtOsgIntersectorprotected
getExcludeNodesFromIgnoreList(std::vector< DtUniqueID > *ignoreList, DtOsgItersectorExclusions &exclusions)makVrv::DtOsgIntersectorprotected
intersectionBelowSeaLevel(const DtIntersectorResult &intersection)makVrv::DtTritonIntersectorprotectedvirtual
intersectLineSegmentWithScene(double x, double y, double z, double end_x, double end_y, double end_z, DtOsgIntersectorResult &intersection, const DtOsgRenderer::RootList &intersectionRoots, osg::Node::NodeMask mask=DtOsgNodeFlags::FlagAllOn, DtOsgItersectorExclusions *exclusions=0, bool returnHitTriangle=false, bool useHighLod=false)makVrv::DtTritonIntersectorvirtual
intersectLineSegmentWithScene(double x, double y, double z, double end_x, double end_y, double end_z, DtOsgIntersector::DtOsgIntersections &intersections, const DtOsgRenderer::RootList &intersectionRoots, osg::Node::NodeMask mask=DtOsgNodeFlags::FlagAllOn, DtOsgItersectorExclusions *exclusions=0, bool returnHitTriangle=false, bool sort=true, bool useHighLod=false)makVrv::DtTritonIntersectorvirtual
IntersectProperties enum namemakVrv::DtIntersector
intersectTritonSeaLevel(const DtVector &start, const DtVector &dir, DtVector &seaPlane, DtVector &normal)makVrv::DtTritonIntersectorprotectedvirtual
intersectTritonWaves(const DtVector &start, const DtVector &dir, DtVector &result, DtVector &normal)makVrv::DtTritonIntersectorprotectedvirtual
localToWorld(const osg::Vec3 &local, const osg::Matrix &localToWorld)makVrv::DtOsgIntersectorprotected
myDemakVrv::DtIntersectorprotected
myDynamicOceanPropertiesmakVrv::DtIntersectorprotected
myLastPickmakVrv::DtIntersectorprotected
myLastPickSucceededmakVrv::DtIntersectorprotected
myLastResultmakVrv::DtIntersectorprotected
myModelSetmakVrv::DtOsgIntersectorprotected
nodeMaskFromIntersectProperties(IntersectProperties properties)makVrv::DtOsgIntersectorstatic
NodesThatCastsShadows enum valuemakVrv::DtIntersector
NodesThatReceivesShadows enum valuemakVrv::DtIntersector
pick(osgViewer::View &view, double mx, double my, DtOsgIntersectorResult &intersection, osg::Node::NodeMask mask=DtOsgNodeFlags::FlagAllOn, DtOsgItersectorExclusions *exclusions=0, bool returnHitTriangle=false)makVrv::DtTritonIntersectorvirtual
pick(osgViewer::View &view, double mx, double my, DtOsgIntersector::DtOsgIntersections &intersections, osg::Node::NodeMask mask=DtOsgNodeFlags::FlagAllOn, DtOsgItersectorExclusions *exclusions=0, bool returnHitTriangle=false)makVrv::DtTritonIntersectorvirtual
makVrv::DtOsgIntersector::pick(DtChannel &channel, double mx, double my, DtIntersectorResult &intersection, IntersectProperties properties=AllNodes, std::vector< DtElementID > *ignoreList=0)makVrv::DtOsgIntersectorvirtual
PickableNodes enum valuemakVrv::DtIntersector
pickAll(DtChannel *channel, double mx, double my, DtIntersections &intersections, IntersectProperties properties=AllNodes, std::vector< DtElementID > *ignoreList=0)makVrv::DtOsgIntersectorvirtual
pickTritonSeaLevel(const DtCameraNode &sceneCamera, double mx, double my, DtVector &result, DtVector &normal, DtVector *nearPlanePosition=0)makVrv::DtTritonIntersectorprotectedvirtual
pickTritonWaves(const DtCameraNode &sceneCamera, double mx, double my, DtVector &result, DtVector &normal, DtVector *nearPlanePosition=0)makVrv::DtTritonIntersectorprotectedvirtual
processLineSegmentIntersection(osgUtil::LineSegmentIntersector::Intersections &hitList, DtOsgItersectorExclusions *excludeNodeList, bool returnHitTriangle, DtOsgIntersectorResult &intersection)makVrv::DtOsgIntersectorprotected
processLineSegmentIntersection(const osg::Vec3d &testPoint, osgUtil::LineSegmentIntersector::Intersections &hitList, DtOsgItersectorExclusions *excludeNodeList, bool returnHitTriangle, DtOsgIntersectorResult &intersection)makVrv::DtOsgIntersectorprotected
processLineSegmentIntersection(const osg::Vec3d &testPoint, osgUtil::LineSegmentIntersector::Intersections &hitList, DtOsgItersectorExclusions *excludeNodeList, bool returnHitTriangle, DtOsgIntersector::DtOsgIntersections &intersections, bool sort)makVrv::DtOsgIntersectorprotected
processPickIntersection(osgUtil::LineSegmentIntersector::Intersections &hitList, DtOsgItersectorExclusions *excludeNodeList, bool returnHitTriangle, DtOsgIntersectorResult &intersection)makVrv::DtOsgIntersectorprotected
processPickIntersection(osgUtil::LineSegmentIntersector::Intersections &hitList, DtOsgItersectorExclusions *excludeNodeList, bool returnHitTriangle, DtOsgIntersector::DtOsgIntersections &intersections)makVrv::DtOsgIntersectorprotected
setDynamicOceanProperties(DynamicOceanProperties properties)makVrv::DtIntersectorvirtual
setupCollisionVisitor(bool useHighLod, DtOsgIntersectionVisitor &visitor)makVrv::DtOsgIntersectorprotected
shouldInstanceIntersect(osg::Node::NodeMask nodeMask)makVrv::DtOsgIntersectorprotected
SupportNodes enum valuemakVrv::DtIntersector
updateInstanceIntersectElementId(DtOsgIntersectorResult &result)makVrv::DtOsgIntersectorprotected
worldIntersectPoint(const osgUtil::Hit &hit)makVrv::DtOsgIntersectorprotected
worldIntersectPoint(const osgUtil::LineSegmentIntersector::Intersection &hit)makVrv::DtOsgIntersectorprotected
~DtIntersector()makVrv::DtIntersectorvirtual
~DtOsgIntersector()makVrv::DtOsgIntersectorvirtual
~DtTritonIntersector()makVrv::DtTritonIntersectorvirtual

Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
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