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combatRangeController.h
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1 /*******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 
11 #pragma once
12 
17 
19 
22 {
23 
24 public:
25 
28  DtCombatRangeController(const DtString& name,
29  DtVrfObject* owner,
30  DtSimManager* simManager,
31  DtComponentDescriptor* desc = 0,
32  DtReaderWriterRegistry* parentRegistry = 0);
33 
35  virtual ~DtCombatRangeController();
36 
39  virtual const char* type() const;
40 
44  static DtSimComponent * creator(const DtString& name,
45  DtVrfObject* owner,
46  DtSimManager* simManager,
47  DtComponentDescriptor* desc = 0,
48  DtReaderWriterRegistry* parentRegistry = 0);
49 
50  virtual bool init();
51 
56  virtual void setRangeItems();
57 
58 protected:
59 
62  virtual void setRangeItemsFromDescriptor();
63 
66  virtual void setRangeItemsFromSubordinates();
67 
69  virtual void tick();
70 
72  virtual void mergeRangeItems(const DtRangeItems&);
73 
74  static void subordinateChangedCallback( const DtSubordinateManager& subordinateManager, void* userData);
75 
76  virtual void setRebuildRangeItemListOnNextTick( bool onOff );
77  virtual bool rebuildRangeItemListOnNextTick();
78 
79  virtual bool belongsToAggregate();
80 
81 private:
84 
87 
90 
91 protected:
92 
95  //ASR of the aggregate owning the controller
96  //If not an aggregate, this will be null
98 };

Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
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