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include
vrfutil
diGuyCharacterAnimationsEntry.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2008 MaK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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/*******************************************************************************
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** $RCSfile: diGuyCharacterAnimationsEntry.h,v $ $Revision: 1.2 $ $State: Exp $
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** Created: 4/9/08 MEM
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*******************************************************************************/
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#ifndef diGuyCharacterAnimationsEntry_H_
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#define diGuyCharacterAnimationsEntry_H_
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#include "
vrfutil/readerWriter.h
"
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#include "
vrfutil/rwDIGuyAnimationsList.h
"
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#include "
vrfutil/rwString.h
"
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#include "
vrfutil/vrfutilDefines.h
"
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class
DT_DLL_vrfutil
DtDiGuyCharacterAnimationsEntry
:
public
DtReaderWriter
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{
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public
:
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DtDiGuyCharacterAnimationsEntry
();
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DtDiGuyCharacterAnimationsEntry
(
const
DtString
& name,
DtReaderWriterRegistry
* parentRegistry = NULL);
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DtDiGuyCharacterAnimationsEntry
(
const
DtSymbolString
& name,
DtReaderWriterRegistry
* parentRegistry = NULL);
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DtDiGuyCharacterAnimationsEntry
(
const
DtString
& name,
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const
DtDiGuyCharacterAnimationsEntry
& orig,
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DtReaderWriterRegistry
* parentRegistry = NULL);
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DtDiGuyCharacterAnimationsEntry
(
const
DtSymbolString
& name,
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const
DtDiGuyCharacterAnimationsEntry
& orig,
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DtReaderWriterRegistry
* parentRegistry = NULL);
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const
DtDiGuyCharacterAnimationsEntry
&
operator=
(
const
DtDiGuyCharacterAnimationsEntry
& orig);
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virtual
~
DtDiGuyCharacterAnimationsEntry
();
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virtual
DtDiGuyCharacterAnimationsEntry
* clone(
const
DtString
& name,
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DtReaderWriterRegistry
* parentRegistry = NULL)
const
;
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virtual
DtDiGuyCharacterAnimationsEntry
* clone(
const
DtSymbolString
& name,
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DtReaderWriterRegistry
* parentRegistry = NULL)
const
;
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virtual
DtRwDIGuyAnimationsList
* animationsList();
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virtual
void
setAnimationsList(
const
DtRwDIGuyAnimationsList
& munList);
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virtual
const
DtString
& characterDisplayName()
const
;
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virtual
void
setCharacterDisplayName(
const
DtString
& displayName);
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protected
:
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DtRwString
myDisplayName
;
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DtRwDIGuyAnimationsList
myAnimationsList
;
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};
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#endif
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Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
Copyright © 2005-2015 VT MÄK. All Rights Reserved (
www.mak.com
)