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diguyOglParticleSystemRenderer.h
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1 #pragma once
2 #include <diguyParticleSystem.h>
3 
4 
6 {
7 
8 public:
10 
12 
13  virtual void setup_particle_rendering(int render_pass_flags);
14  virtual void end_particle_rendering(int render_pass_flags);
15 
16  virtual void draw_particle_buffer(const diguyParticleDrawDesc * draw_desc, void * data);
17  virtual void convert_position_for_vbo_generation(float * x, float * y, float *z){
18  float local_x = *x;
19  *x = -*y;
20  *y = local_x;
21  }
22 
23  unsigned int m_vertex_object;
25 };
26 
32 

Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
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