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include
vrfobjparam
humanFleeControllerDescriptor.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2015 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include "
vrfobjparam/componentDescriptor.h
"
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#include "
vrfutil/rwReal.h
"
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#include "
vrfutil/rwBoolean.h
"
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class
DT_DLL_vrfobjparam
DtHumanFleeControllerDescriptor
:
public
DtComponentDescriptor
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{
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public
:
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DtHumanFleeControllerDescriptor
(
const
DtString
& componentName,
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DtReaderWriterRegistry
* parentRegistry = 0);
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DtHumanFleeControllerDescriptor
(
const
DtHumanFleeControllerDescriptor
& orig,
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DtReaderWriterRegistry
* parentRegistry = 0);
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virtual
~
DtHumanFleeControllerDescriptor
();
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DtHumanFleeControllerDescriptor
&
operator=
(
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const
DtHumanFleeControllerDescriptor
& orig);
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virtual
DtString
type
()
const
;
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virtual
DtComponentDescriptor
*
clone
(
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DtReaderWriterRegistry
* parentRegistry = 0)
const
;
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static
DtComponentDescriptor
*
creator
();
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virtual
double
postSpacing()
const
;
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virtual
void
setPostSpacing(
double
distance
);
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virtual
bool
showFleePoint()
const
;
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virtual
void
setShowFleePoint(
bool
);
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virtual
double
atDistance()
const
;
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virtual
void
setAtDistance(
double
distance);
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virtual
bool
allowToFleePastFleePoint()
const
;
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virtual
void
setAllowToFleePastFleePoint(
bool
);
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virtual
double
fleeCone()
const
;
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virtual
void
setFleeCone(
double
);
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protected
:
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DtHumanFleeControllerDescriptor
();
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protected
:
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DtRwReal
myPostSpacing
;
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DtRwReal
myAtDistance
;
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DtRwBoolean
myShowFleePoint
;
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DtRwBoolean
myAllowToFleePastFleePoint
;
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DtRwReal
myFleeCone
;
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};
Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
Copyright © 2005-2015 VT MÄK. All Rights Reserved (
www.mak.com
)