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include
vrfGuiCore
vrlinkSimulatedEnvironmentProcess.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2013 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrfGuiCore/vrfGuiCore.h
>
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#include <
vrvCore/DtEntityState.h
>
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#include <
vrfutil/rwProperties.h
>
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namespace
makVrv
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{
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class
DtMessage;
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}
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namespace
makVrf
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{
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struct
DT_DLL_VRFGUICORE
DtVrlinkSimulatedEnvironmentProcess
:
public
makVrv::DtVrlinkSimulatedBaseState
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{
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public
:
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DtVrlinkSimulatedEnvironmentProcess
();
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virtual
~
DtVrlinkSimulatedEnvironmentProcess
();
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bool
operator==
(
const
DtVrlinkSimulatedEnvironmentProcess
& rhs)
const
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{
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if
(makVrv::DtVrlinkSimulatedBaseState::operator==(rhs))
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{
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return
((myPoints == rhs.
myPoints
) &&
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(myUserData == rhs.
myUserData
) &&
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(myLabel == rhs.
myLabel
) &&
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(myPenStyle == rhs.
myPenStyle
) &&
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(myFillStyle == rhs.
myFillStyle
) &&
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(myMarkingText == rhs.
myMarkingText
) &&
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(myLineWidth == rhs.
myLineWidth
) &&
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(myPhysicalLineHeight == rhs.
myPhysicalLineHeight
) &&
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(myPhysicalLineWidth == rhs.
myPhysicalLineWidth
) &&
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(myColor == rhs.
myColor
) &&
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(myOrientation == rhs.
myOrientation
) &&
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(myAttributes == rhs.
myAttributes
) &&
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(myClosedFigure == rhs.
myClosedFigure
) &&
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(myExtendedData == rhs.
myExtendedData
) &&
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(myOverlayParent == rhs.
myOverlayParent
) &&
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(myProjected == rhs.
myProjected
) &&
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(myOffsetPoints == rhs.
myOffsetPoints
) &&
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(myGlobalId == rhs.
myGlobalId
) &&
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(myStateProperties == rhs.
myStateProperties
));
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}
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return
false
;
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}
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bool
operator!=
(
const
DtVrlinkSimulatedEnvironmentProcess
& rhs)
const
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{
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return
!(*
this
== rhs);
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}
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public
:
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std::vector<DtVector>
myPoints
;
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std::vector<DtVector>
myOffsetPoints
;
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std::string
myUserData
;
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std::string
myLabel
;
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int
myPenStyle
;
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int
myFillStyle
;
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int
myLineWidth
;
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float
myPhysicalLineHeight
;
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float
myPhysicalLineWidth
;
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int
myColor
;
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bool
myClosedFigure
;
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bool
myProjected
;
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int
myAttributes
;
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std::string
myOverlayParent
;
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std::map<std::string, std::string>
myExtendedData
;
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DtTaitBryan
myOrientation
;
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DtRwProperties
myStateProperties
;
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};
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DT_DLL_VRFGUICORE
makVrv::DtMessage
&
operator<<
(
makVrv::DtMessage
& msg,
const
DtVrlinkSimulatedEnvironmentProcess
& state );
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DT_DLL_VRFGUICORE
makVrv::DtMessage
&
operator>>
(
makVrv::DtMessage
& msg,
DtVrlinkSimulatedEnvironmentProcess
& state );
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typedef
makVrv::DtStateView<DtVrlinkSimulatedEnvironmentProcess>
DtEnvironmentStateView
;
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}
Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
Copyright © 2005-2015 VT MÄK. All Rights Reserved (
www.mak.com
)