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Dt2DAreaFacade.h
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1 /*******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
12 
13 namespace makVrv
14 {
15  class DtOverlayPolygonModelAgent;
16 
21  {
22  public:
24  Dt2DAreaFacade(DtAgentManagerInterface&, DtSceneObjectAgent* agent,
25  DtElementID id, int modelSet);
26 
28  Dt2DAreaFacade(DtAgentManagerInterface&, int modelSet, DtElementID id, bool distribute = true);
29 
31  virtual ~Dt2DAreaFacade();
32 
34  virtual void setSolid(bool);
35 
40  virtual void setFillPattern(const std::vector<unsigned int>&);
41 
43  virtual void setOutsideColor(float r, float g, float b, float a);
44 
46  virtual void setInsideColor(float r, float g, float b, float a);
47 
49  virtual void setFillPattern(vrvTacticalGraphicUtilities::FillStyle);
50 
53  virtual void setGroup( int );
54 
55  protected:
57  void createPolygonModelAgent();
58 
59  protected:
60  DtOverlayPolygonModelAgent* myPolygonArea;
61  };
62 }

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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