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DtForestEnvController.h
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1 /******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vrvCore/DtDe.h>
12 #include <vrvCore/DtUniqueID.h>
13 
14 namespace makVrv
15 {
17  {
18  public:
21 
24 
25  void setTreesEnabled(bool enabled);
26  void setBillboardsEnabled(bool enabled);
27  void setTreeMeshesEnabled(bool enabled);
28  void setFarClippingPlane( float farPlane );
29  void set3DLodDistances( float fHighDetail3dDistance, float fLowDetail3dDistance );
30  void setBillboardDistances( float fBillboardStartDistance, float fBillboardEndDistance );
31 
32  void setAmbientScalar(float val);
33  void setDiffuseScalar(float val);
34  void setSpecularScalar(float val);
35  void setTransmissionScalar(float val);
36  void setAlphaScalar(float val);
37  private:
40  };
41 }

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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