22 void setFarClippingPlane(
float farPlane);
23 float getFarClippingPlane(
void)
const;
25 void set3DLodDistances(
float fHighDetail3dDistance,
float fLowDetail3dDistance);
26 void get3DLodDistances(
float& fHighDetail3dDistance,
float& fLowDetail3dDistance);
28 void setBillboardStartEndDistances(
float fBillboardStartDistance,
float fBillboardEndDistance);
29 void getBillboardStartEndDistances(
float& fBillboardStartDistance,
float& fBillboardEndDistance);
31 void setTreesEnabled(
bool enabled);
32 bool treesEnabled(
void)
const;
34 void setBillboardsEnabled(
bool enable);
35 bool billboardsEnabled()
const;
37 void setTreeMeshesEnabled(
bool enable);
38 bool treesMeshesEnabled()
const;
40 void setAmbientScalar(
float val);
41 void setDiffuseScalar(
float val);
42 void setSpecularScalar(
float val);
43 void setTransmissionScalar(
float val);
44 void setAlphaScalar(
float val);
46 float ambientScalar()
const;
47 float diffuseScalar()
const;
48 float specularScalar()
const;
49 float transmissionScalar()
const;
50 float alphaScalar()
const;