15 #include <osg/Geometry>
16 #include <osg/BlendFunc>
18 #include <osgSim/LightPoint>
19 #include <osgSim/LightPointNode>
36 bool isShadowCamera(osg::RenderInfo renderInfo)
const;
39 virtual bool isSmallFeature(
const osg::Matrixf& drawableMatrix, osg::ref_ptr<osg::Camera> camera);
42 virtual bool processSector(
const osg::Matrixd& drawableMatrix);
45 virtual bool update(
double frameTime, osg::Drawable* drw,
double lastShaderReload);
48 virtual void setDaylightControlled(
bool b);
51 virtual bool daylightControlled();