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include
vrvGraphics
DtLineSegment.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2012 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrvGraphics/DtLineSegmentInterface.h
>
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namespace
makVrv
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{
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class
DtLineSegmentProxy;
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class
DtLineRenderer;
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class
DtOverlayRenderer;
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class
DT_DLL_VRVGRAPHICS
DtLineSegment
:
public
DtLineSegmentInterface
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{
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public
:
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const
static
unsigned
short
NoStipple = 0xFFFF;
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const
static
unsigned
short
NoLine = 0x0;
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DtLineSegment
(
DtOverlayRenderer
& renderer);
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DtLineSegment
(
DtLineRenderer
& renderer);
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virtual
~
DtLineSegment
();
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void
setGroup(
float
group);
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int
group()
const
;
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void
set2DPositions(
float
x1,
float
y1,
float
x2,
float
y2);
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void
set2DPosition(
unsigned
int
index0or1,
float
x,
float
y);
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//Set the position of the vertex.
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void
get2DPosition(
unsigned
int
index0or1,
float
& x,
float
& y )
const
;
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void
setColors(
float
r1,
float
g1,
float
b1,
float
a1,
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float
r2,
float
g2,
float
b2,
float
a2);
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void
set3DPosition(
int
index0or1,
float
dx,
float
dy,
float
z,
float
w);
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//Get the 3D position of the line.
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void
get3DPosition(
int
index0or1,
float
& dx,
float
& dy,
float
& z,
float
& w)
const
;
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virtual
void
set3DDirection(
unsigned
int
index0or1,
float
x,
float
y,
float
z);
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virtual
void
get3DDirection(
unsigned
int
index0or1,
float
& x,
float
& y,
float
& z)
const
;
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virtual
void
setDirection2DLength(
unsigned
int
index0or1,
float
length);
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virtual
float
direction2DLength(
unsigned
int
index0or1)
const
;
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//Set the vertex color.
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void
setColor(
unsigned
int
index0or1,
float
r,
float
g,
float
b,
float
a);
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//Get the vertex color.
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void
getColor(
unsigned
int
index0or1,
float
& r,
float
& g,
float
& b,
float
& a)
const
;
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//Set the first vertex color.
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void
setColor1(
float
r1,
float
g1,
float
b1,
float
a1);
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//Set the second vertex color.
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void
setColor2(
float
r2,
float
g2,
float
b2,
float
a2);
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//Set the line color.
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inline
void
setColor(
float
r,
float
g,
float
b,
float
a)
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{
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setColors(r,g,b,a,r,g,b,a);
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}
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void
setWidth(
float
w);
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float
width()
const
;
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void
setStippleParameters(
unsigned
int
scale,
unsigned
short
pattern);
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void
getStippleParameters(
unsigned
int
& scale,
unsigned
short
& pattern)
const
;
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private
:
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DtLineSegment
(
const
DtLineSegment
&);
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DtLineSegment
& operator=(
const
DtLineSegment
&);
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private
:
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DtLineSegmentProxy
*
myProxy
;
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protected
:
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DtLineSegment
() : myProxy(0) {}
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};
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}
Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
Copyright © 2005-2017 VT MÄK. All Rights Reserved (
www.mak.com
)