16 #include <matrix/vlVector.h>
17 #include <matrix/vlTaitBryan.h>
57 inline void setPositionOffsets(
const std::vector<DtVector>& o)
59 myPositionOffsets = o;
63 inline const std::vector<DtVector>& positionOffsets()
const
65 return myPositionOffsets;
69 virtual bool pointLocationAndOrientation(
double simTime,
70 DtVector& location, DtTaitBryan& orientation );
73 virtual void slot_embarkedSceneObjectToBeDeleted(
const DtUniqueID& );
74 virtual void slot_embarkedUpdaterToBeDeleted(
const DtUniqueID&
id );
97 virtual void setInputPositions(
const std::vector<DtVector>&
offset );
100 virtual void update(
DtTime tNow );
103 virtual void doEmbarkation(
DtTime tNow );