47 bool generateShaders(
int baseUnit,
int effectUnit,
osg::Texture* tex, osg::StateSet* stateSet,
const std::string& baseTextureName);
50 virtual void findEffectTexture(
const std::string& baseTextureName,
const osgDB::Options* dbOptions,
const FilenameMap &possibleFilenames,
const osg::Texture* baseTexture, osg::ref_ptr<osg::Texture>& effectTexture);
52 static std::vector<std::string> parseSuffix(
const std::string& baseTextureName,
const std::string& effectTextureName);