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DtOsgSpecularMapController.h
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1 /*****************************************************************************
2  * Copyright (c) 2012 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
14 
15 #include <osg/Vec4>
16 #include <osg/StateSet>
17 #include <osg/Texture>
18 
19 #include <string>
20 
21 namespace makVrv
22 {
26  {
27  public:
28  virtual DtOsgEffectTextureController* create(const DtOsgFileCache& fileCache);
29  };
30 
34  {
35  public:
38 
40  virtual ~DtOsgSpecularMapController();
41 
42  public: // DtOsgEffectTextureController interface
43 
44  std::string getEffectTypeCode() const { return "SPC"; }
45 
46  bool generateShaders(int baseUnit, int effectUnit, osg::Texture* tex, osg::StateSet* stateSet, const std::string& baseTextureName);
47  };
48 
49 }

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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