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include
vrvOsg
DtOsgStateComponent.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2012 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrvOsg/vrvOsg.h
>
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#include <osg/Referenced>
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#include <osg/ref_ptr>
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#include <string>
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namespace
osg
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{
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class
StateSet;
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}
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namespace
makVrv
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{
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//TODO: put this is a separate file [h/cxx] file?
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class
DtDe;
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class
DT_DLL_VRVOSG
DtOsgStateComponentContext
:
public
osg::Referenced
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{
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public
:
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DtOsgStateComponentContext
(
DtDe
& de);
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//todo: doc
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void
setShaderFolderPath(
const
std::string& path);
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//todo: doc
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const
std::string& getShaderFolderPath()
const
;
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protected
:
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virtual
~
DtOsgStateComponentContext
();
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std::string
myShaderFolderPath
;
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DtDe
&
myDe
;
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};
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class
DtOsgShaderFilesCache
;
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class
DT_DLL_VRVOSG
DtOsgStateComponent
:
public
osg::Referenced
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{
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public
:
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DtOsgStateComponent
(
DtDe
& de,
const
DtOsgStateComponentContext
* context =0L);
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const
DtOsgStateComponentContext
* getContext()
const
;
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virtual
bool
install(osg::StateSet* stateset) =0;
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virtual
bool
uninstall(osg::StateSet* stateset) =0;
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protected
:
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virtual
~
DtOsgStateComponent
();
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std::string loadShaderSource(
const
std::string& strFileName)
const
;
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private
:
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osg::ref_ptr<const DtOsgStateComponentContext>
myContext
;
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DtDe
&
myDe
;
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DtOsgShaderFilesCache
&
myShaderFilesCache
;
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};
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}
Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
Copyright © 2005-2017 VT MÄK. All Rights Reserved (
www.mak.com
)