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include
vrvOsg
DtOsgTerrainOverlayManager.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2008 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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/******************************************************************************
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** $RCSfile: DtOsgOverlayManager.h,v $ $Revision: 1.13 $ $State: Exp $
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******************************************************************************/
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#include <
vrvOsg/vrvOsg.h
>
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#include <
vrvOsg/DtOsgTerrainOverlayOperation.h
>
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#include <osg/Group>
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#include <osg/Switch>
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#include <vector>
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#include <deque>
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namespace
makVrv
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{
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class
DT_DLL_VRVOSG
DtOsgTerrainOverlayManager
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{
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typedef
std::deque<DtOsgTerrainOverlayOperation>
OverlayList
;
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public
:
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DtOsgTerrainOverlayManager
(
DtDe
& de, osg::Node* terrain);
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virtual
~
DtOsgTerrainOverlayManager
();
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virtual
void
setTerrain(osg::Node* terrain);
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virtual
void
setOverlay(
DtOsgTerrainOverlayOperation
overlay);
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virtual
void
clearOverlays();
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virtual
void
removeOverlay(
DtTerrainOverlayOperation::OverlayType
type);
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virtual
void
setOverlayScale(
DtOsgTerrainOverlayOperation::OverlayType
type,
const
std::vector<double> scale);
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virtual
void
setOverlayOffset(
DtOsgTerrainOverlayOperation::OverlayType
type,
const
std::vector<double>
offset
);
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virtual
void
setWrapMode(
DtOsgTerrainOverlayOperation::OverlayType
type,
int
);
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virtual
void
setBlendMode(
DtOsgTerrainOverlayOperation::OverlayType
type,
int
);
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virtual
void
setRasterLayerPosition(
DtOsgTerrainOverlayOperation::OverlayType
type,
int
);
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virtual
OverlayList
overlays()
const
;
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virtual
std::string overlayDefinition(
DtTerrainOverlayOperation::OverlayType
type)
const
;
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virtual
std::vector<double> overlayScale(
DtTerrainOverlayOperation::OverlayType
type)
const
;
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virtual
std::vector<double> overlayOffset(
DtTerrainOverlayOperation::OverlayType
type)
const
;
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virtual
DtTerrainOverlayOperation
defaultOverlay(
DtOsgTerrainOverlayOperation::OverlayType
type);
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virtual
DtTerrainOverlayOperation
currentOverlay(
DtOsgTerrainOverlayOperation::OverlayType
type);
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virtual
int
maxTextureUnits();
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protected
:
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void
initializeGraph();
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void
restoreGraph();
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virtual
void
applyOverlays(
bool
reset =
true
);
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protected
:
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OverlayList
myOverlays
;
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osg::ref_ptr<osg::Node>
myTerrainNode
;
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osg::StateSet*
myOriginalState
;
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std::vector<std::string>
myOriginalDescriptions
;
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DtDe
&
myDe
;
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bool
myInitializedFlag
;
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int
myMaxTextureUnits
;
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};
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}
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Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
Copyright © 2005-2017 VT MÄK. All Rights Reserved (
www.mak.com
)