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include
vrvCore
DtOverlayPolygonEmbarkationUpdater.h
Go to the documentation of this file.
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/*****************************************************************************
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* Copyright (c) 2017 MAK Technologies, Inc.
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* All rights reserved.
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*****************************************************************************/
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#pragma once
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#include <
vrvCore/vrvCore.h
>
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#include <
vrvCore/DtMultiPointEmbarkationUpdater.h
>
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#include <
vrvCore/DtUniqueID.h
>
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#include <matrix/vlVector.h>
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#include <vector>
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namespace
makVrv
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{
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class
DtDe;
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class
DtOverlayPolygonModel;
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class
DT_DLL_VRVCORE
DtOverlayPolygonEmbarkationUpdater
:
public
DtMultiPointEmbarkationUpdater
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{
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public
:
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DtOverlayPolygonEmbarkationUpdater
(
DtDe
& de,
DtUniqueID
id
);
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virtual
~
DtOverlayPolygonEmbarkationUpdater
();
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virtual
void
setOutputPositions(
const
std::vector<DtVector>& positions );
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virtual
void
slot_sceneObjectToBeDeleted(
const
DtUniqueID
&
id
);
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protected
:
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bool
myCheckedForArea
;
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DtOverlayPolygonModel
*
myArea
;
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};
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}
Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
Copyright © 2005-2017 VT MÄK. All Rights Reserved (
www.mak.com
)