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include
vrvOsg
DtTextureUnitInfo.h
Go to the documentation of this file.
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/*****************************************************************************
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* Copyright (c) 2017 MAK Technologies, Inc.
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* All rights reserved.
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*****************************************************************************/
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#pragma once
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namespace
makVrv
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{
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namespace
DtTextureUnitInfo
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{
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const
static
unsigned
int
InstancingBufferTextureUnit
= 7U;
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const
static
unsigned
int
EnvironmentMapTextureUnit
= 8U;
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const
static
unsigned
int
Lighting0TextureUnit
= 10U;
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const
static
unsigned
int
Lighting1TextureUnit
= 11U;
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const
static
unsigned
int
Lighting2TextureUnit
= 12U;
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const
static
unsigned
int
Lighting3TextureUnit
= 13U;
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const
static
unsigned
int
CloudShadowMapTextureUnit
= 15U;
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const
static
unsigned
int
ShadowMapTextureUnit
= 16U;
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const
static
unsigned
int
SensorFxEmatTextureUnit
= 20U;
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const
static
unsigned
int
SensorFxIrrTextureUnit
= 21U;
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const
static
unsigned
int
SensorFxAtmTextureUnit
= 22U;
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const
static
unsigned
int
SensorFxMsTextureUnit
= 23U;
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}
//DtTextureUnitInfo::
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}
//makVrv::
Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
Copyright © 2005-2017 VT MÄK. All Rights Reserved (
www.mak.com
)