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include
vrfmodel
aimWeaponController.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2015 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include "
vrfobjcore/controllerComponent.h
"
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#include "
vrfmodel/vrfmodelDefines.h
"
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class
DtAimWeaponControllerDescriptor
;
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class
DtInputPortGroup
;
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class
DtVectorInputPort
;
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class
DtBooleanInputPort
;
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class
DtAnalogInputPort
;
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class
DtAnalogOutputPort
;
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class
DtIntegerOutputPort
;
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class
DtBooleanOutputPort
;
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class
DtVrfTurretedBalGunPSR
;
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class
DtArticulatedPartStateRepository
;
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class
DT_DLL_vrfmodel
DtAimWeaponController
:
public
DtControllerComponent
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{
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public
:
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DtAimWeaponController
(
const
DtString
& name,
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DtVrfObject
* owner,
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DtSimManager
* simManager,
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DtComponentDescriptor
* desc = 0,
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DtReaderWriterRegistry
* parentRegistry = 0);
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virtual
~
DtAimWeaponController
();
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virtual
bool
init
();
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virtual
bool
postAddComponentsInit
();
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virtual
const
char
*
type
()
const
;
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virtual
void
tick
();
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static
DtSimComponent
* creator(
const
DtString
& name,
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DtVrfObject
* owner,
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DtSimManager
* simManager,
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DtComponentDescriptor
* desc = 0,
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DtReaderWriterRegistry
* parentRegistry = 0);
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protected
:
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virtual
bool
createPortGroups
();
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virtual
bool
createPorts
();
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virtual
void
lookupAndCacheProcessSR();
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private
:
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DtAimWeaponController
();
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DtAimWeaponController
(
const
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DtAimWeaponController
& orig);
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const
DtAimWeaponController
&
operator=
(
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const
DtAimWeaponController
& orig);
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protected
:
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DtAimWeaponControllerDescriptor
*
myAimWeaponDescriptor
;
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DtInputPortGroup
*
myAimWeaponControlPortGroup
;
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DtVectorInputPort
*
myAimPointPort
;
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DtBooleanInputPort
*
myAimAtAnglePort
;
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DtAnalogInputPort
*
myAimAzimuthInputPort
;
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DtAnalogInputPort
*
myAimElevationInputPort
;
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DtBooleanInputPort
*
myForbidTurnPort
;
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DtBooleanInputPort
*
myAllowElevationAimingPort
;
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DtBooleanInputPort
*
myAllowAzimuthAimingPort
;
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DtAnalogOutputPort
*
myFaceDirectionPort
;
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DtBooleanOutputPort
*
myBaseAimAtAnglePort
;
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DtAnalogOutputPort
*
myAimElevationOutputPort
;
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DtAnalogOutputPort
*
myAimAzimuthOutputPort
;
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DtIntegerOutputPort
*
myLifeformWeaponStatePort
;
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DtVrfTurretedBalGunPSR
*
myProcessState
;
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double
myLastGoalAzimuth
;
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};
Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
Copyright © 2005-2017 VT MÄK. All Rights Reserved (
www.mak.com
)