14 #include <btBulletCollisionCommon.h>
17 #include <matrix/vlVector.h>
21 #include "tbb/spin_rw_mutex.h"
68 const btVector3& rayFromWorld,
const btVector3& rayToWorld,
short int filterMask,
71 virtual btScalar
addSingleResult(btCollisionWorld::LocalRayResult& rayResult,
bool normalInWorldSpace);
82 const btVector3& rayFromWorld,
const btVector3& rayToWorld,
short int filterMask);
87 btCollisionWorld::LocalRayResult& rayResult,
bool normalInWorldSpace);