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checkEntityIdLevelSearch.h
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1 /*******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vlutil/vlString.h>
12 #include <vlutil/vlMachineTypes.h>
15 
23 
26 {
27 public:
28 
31 
33  virtual ~DtCheckEntityIdLevelSearch();
34 
35  void setCombatIdLevel(int i);
36  void setEntity(DtSharedVrfObjectReference);
37 
38 protected:
39 
41  virtual bool initializeSearch(const DtVrfObjectManager* vrfObjectManager);
42 
44  virtual bool inspectEntity(const DtVrfObject& entity);
45 
49  virtual bool searchSubordinates(
50  const DtVrfObject& pAggEntity, bool excludeDestroyed);
51 
52 private:
55 
58 
59 protected:
62 };
63 
65 {
66  myCombatIdLevel = i;
67 }
68 
70 {
71  myEntity = o;
72 }
73 

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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