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makVrv::DtDepthOfField Member List

This is the complete list of members for makVrv::DtDepthOfField, including all inherited members.

addEffect(std::string effect)makVrv::DtPostProcessorprotectedvirtual
anyEffectEnabled()makVrv::DtPostProcessorvirtual
CallbackMap typedefmakVrv::DtPostProcessorprotected
CallbackRefPtr typedefmakVrv::DtPostProcessorprotected
cameraForChannel(const DtChannel *channel)makVrv::DtPostProcessorvirtual
CameraMap typedefmakVrv::DtPostProcessorprotected
disableEffect(std::string effect)makVrv::DtPostProcessorvirtual
disablePostProcessor()makVrv::DtPostProcessorvirtual
DtDepthOfField(DtDe &de, const std::string &postProcessType, bool handles2D)makVrv::DtDepthOfField
DtPostProcessor(const std::string &postProcessType, bool handles2D)makVrv::DtPostProcessor
effectEnabled(std::string effect)makVrv::DtPostProcessorvirtual
effectItrEnabled(EffectMap::iterator &effect)makVrv::DtPostProcessorprotectedvirtual
EffectMap typedefmakVrv::DtPostProcessorprotected
enableEffect(std::string effect)makVrv::DtPostProcessorvirtual
enablePostProcessor()makVrv::DtPostProcessorvirtual
handles2D() const makVrv::DtPostProcessorvirtual
hasEffect(std::string effect)makVrv::DtPostProcessorvirtual
initialize()makVrv::DtPostProcessorprotectedvirtual
myCameraMapmakVrv::DtPostProcessorprotected
myCullCallbackMapmakVrv::DtPostProcessorprotected
myDemakVrv::DtDepthOfFieldprotected
myEffectsmakVrv::DtPostProcessorprotected
myEnabledFlagmakVrv::DtPostProcessorprotected
myFocalDepthmakVrv::DtDepthOfFieldprotected
myFocalRangemakVrv::DtDepthOfFieldprotected
myFragmentShadermakVrv::DtPostProcessorprotected
myHandles2DFlagmakVrv::DtPostProcessorprotected
myInputTexturemakVrv::DtPostProcessorprotected
myOutputTexturemakVrv::DtPostProcessorprotected
myProgrammakVrv::DtPostProcessorprotected
myQuadmakVrv::DtPostProcessorprotected
myTypemakVrv::DtPostProcessorprotected
myUseAutofocusmakVrv::DtDepthOfFieldprotected
myVertexShadermakVrv::DtPostProcessorprotected
outputTexture()makVrv::DtPostProcessorvirtual
postProcessorEnabled() const makVrv::DtPostProcessorvirtual
releaseGLObjects()makVrv::DtPostProcessorvirtual
setAutofocus(bool useAutofocus)makVrv::DtDepthOfFieldvirtual
setEnablePostProcessor(bool enabled)makVrv::DtPostProcessorprotectedvirtual
setFocalDepth(float depth)makVrv::DtDepthOfFieldvirtual
setFocalRange(float range)makVrv::DtDepthOfFieldvirtual
setFragmentShaderFile(const std::string &fileName)makVrv::DtPostProcessorvirtual
setFragmentShaderSource(const char *source)makVrv::DtPostProcessorvirtual
setInputTexture(const DtChannel *channel, osg::Texture2D *texture)makVrv::DtPostProcessorvirtual
setIsFinalEffect(const DtChannel *channel, bool final)makVrv::DtPostProcessorvirtual
setVertexShaderFile(const std::string &fileName)makVrv::DtPostProcessorvirtual
setVertexShaderSource(const char *source)makVrv::DtPostProcessorvirtual
slot_windowRemoved(DtWindow *window)makVrv::DtDepthOfFieldprotectedvirtual
supportedEffects()makVrv::DtPostProcessorvirtual
type() const makVrv::DtPostProcessorvirtual
update(DtChannel *channel)makVrv::DtDepthOfFieldvirtual
~DtDepthOfField()makVrv::DtDepthOfFieldvirtual
~DtPostProcessor()makVrv::DtPostProcessorvirtual

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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