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makVrv::DtOsgShaderUtils Member List

This is the complete list of members for makVrv::DtOsgShaderUtils, including all inherited members.

bindAttributes(osg::Node *node, int shader, int contextID)makVrv::DtOsgShaderUtilsstatic
bindSingleAttribute(int shader, const std::string &uniName, bool value, void *hashPtr)makVrv::DtOsgShaderUtilsstatic
compileShader(const char *source, unsigned int shaderType, unsigned int &shaderID)makVrv::DtOsgShaderUtilsstatic
deleteShaders(const std::vector< unsigned int > &shaderVector)makVrv::DtOsgShaderUtilsstatic
fixVersionDirective(const std::string &shaderString)makVrv::DtOsgShaderUtilsstatic
generateModelInstanceShaders(osg::Node *node, const std::string &shaderName)makVrv::DtOsgShaderUtilsstatic
getNumGPUTextureImageUnits()makVrv::DtOsgShaderUtilsstatic
getVPShaderVector(osg::StateSet *ss, osg::State &state, unsigned int &shaderHash, std::vector< unsigned int > &vertShaderVector, std::vector< unsigned int > &fragShaderVector)makVrv::DtOsgShaderUtilsstatic
loadShaderSource(const std::string &strFileName)makVrv::DtOsgShaderUtilsstatic
markAllTextureAttributesDirty(osg::State &state)makVrv::DtOsgShaderUtilsstatic
restoreOpenGLFBO(osg::State &state)makVrv::DtOsgShaderUtilsstatic
restoreOpenGLMode(osg::State &state, int stateToSet)makVrv::DtOsgShaderUtilsstatic
restoreOpenGLProgram(osg::State &state)makVrv::DtOsgShaderUtilsstatic
restoreOpenGLStateAttribute(osg::State &state, osg::StateAttribute::Type type)makVrv::DtOsgShaderUtilsstatic
s_shaderUniLocMapmakVrv::DtOsgShaderUtilsprivatestatic
saveShaderSource(const std::string &strFileName, const std::string &strSource)makVrv::DtOsgShaderUtilsstatic

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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