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include
simulationObjectEditorImpl
computeBoundingVolumeAndSupportPoints.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2015 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include "
simulationObjectEditorImpl/simulationObjectEditorImplDefines.h
"
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#include <matrix/vlVector.h>
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#include <matrix/3dBoundingVolume.h>
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#include <QtWidgets/QDialog>
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class
QPushButton
;
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class
QLabel
;
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class
QProgressBar
;
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namespace
makVrv
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{
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class
DtDe;
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}
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class
DT_DLL_simulationObjectEditorimpl
DtComputeBoundingVolumeAndSupportPoints
:
public
QDialog
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{
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Q_OBJECT
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public
:
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DtComputeBoundingVolumeAndSupportPoints
(
makVrv::DtDe
& de,
QWidget
* parent,
const
Qt::WindowFlags& flags = Qt::Tool);
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virtual
~
DtComputeBoundingVolumeAndSupportPoints
();
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virtual
int
exec();
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protected
:
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virtual
void
initializeEntities();
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virtual
void
processNextEntity();
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public
:
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QPushButton
*
myButton
;
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QLabel
*
myLabel
;
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QProgressBar
*
myProgressBar
;
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protected
:
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makVrv::DtDe
&
myDe
;
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int
myModelSet
;
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struct
BVSPInfo
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{
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DtVector
left,
right
, other;
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Dt3dBoundingVolume
bv
;
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};
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std::map<std::string, BVSPInfo>
myEntityDefinitions
;
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std::map<std::string, std::string>
myEntitiesToProcess
;
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};
Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
Copyright © 2005-2017 VT MÄK. All Rights Reserved (
www.mak.com
)