8 #ifndef detonationContext_H_
9 #define detonationContext_H_
17 #include <vl/detonationInteraction.h>
43 virtual void setIsDirectFire(
bool isDirect);
44 virtual bool isDirectFire()
const;
49 virtual void setRange(
double range);
50 virtual double range()
const;
57 virtual void setAngleOfIncidence(
double angleOfIncidence);
58 virtual double angleOfIncidence()
const;
67 virtual void setDetonationPower(
const DtString& powerType,
double power);
68 virtual void clearDetonationPowers();
70 virtual double detonationPower(
const DtString& powerType)
const;