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dynamicTerrainMunitionDamageControllerDescriptor.h
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9 #pragma once
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18 {
19 public:
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23  DtReaderWriterRegistry * parentRegistry = 0);
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31  DtReaderWriterRegistry * parentRegistry = 0);
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39  virtual DtString type() const;
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41  virtual DtComponentDescriptor * clone(DtReaderWriterRegistry * parentRegistry
42  = 0) const;
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46  virtual const DtString& standardTerrainDamageType() const;
47  virtual void setStandardTerrainDamageType(const DtString& dmgType);
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52  virtual DtString standardPowerType() const;
53  virtual void setStandardPowerType(const DtString& pwrType);
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58  virtual const std::map<DtRwReal, DtRwString>& standardTerrainDamageTable() const;
59  virtual void setStandardTerrainDamageTable(const std::map<DtRwReal, DtRwString>& table);
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64  virtual const DtHighFidelityTerrainDamageConfigList& highFidelityTerrainDamageConfigList() const;
65  virtual DtHighFidelityTerrainDamageConfigList& highFidelityTerrainDamageConfigList();
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69  bool isDamageType(const DtString& changeType) const;
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72  static DtComponentDescriptor * creator();
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74 protected:
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99  mutable std::set<DtString> myMutableDamageTypeSet;
100 };
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Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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