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humanGunActuator.h
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1 /*******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 #pragma once
11 
12 #include "vrfmodel/ballisticGun.h"
13 #include <vl/hostStructs.h>
14 
16 class DtAnalogInputPort;
17 
27 {
28 
29 public:
30 
33  DtHumanGunActuator(const DtString& name,
34  DtVrfObject* owner,
35  DtSimManager* simManager,
36  DtComponentDescriptor* desc = 0,
37  DtReaderWriterRegistry* parentRegistry = 0);
38 
39 
41  virtual ~DtHumanGunActuator();
42 
45  virtual const char* type() const;
46 
47 public:
48 
52  static DtSimComponent * creator(const DtString& name,
53  DtVrfObject* owner,
54  DtSimManager* simManager,
55  DtComponentDescriptor* desc = 0,
56  DtReaderWriterRegistry* parentRegistry = 0);
57 
58 protected:
59 
61  virtual bool createPorts();
62 
67  virtual bool aimGun();
68 
69 protected:
70 
73 
76 
78  const DtHumanGunActuator & operator=(const DtHumanGunActuator & orig);
79 
80 protected:
81 
83 
86 
92 
94 };
95 

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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