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integratedLaserGuidedLauncherController.h
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1 /*******************************************************************************
2 ** Copyright (c) 2008 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
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11 #pragma once
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21 
27 {
28 private:
35 
36 public:
37 
41  DtSimManager* simManager, DtComponentDescriptor* compDesc = 0,
42  DtReaderWriterRegistry* parentRegistry = 0);
43 
46 
49  virtual const char* type() const;
50 
52  //Initialize weapon component interface.
53  virtual bool init();
54 
56  virtual void tick();
57 
59  virtual bool fireMunition(DtReflectedDesignator* target);
60 
64  static DtSimComponent * creator(const DtString& name,
65  DtVrfObject* owner,
66  DtSimManager* simManager,
67  DtComponentDescriptor* desc = 0,
68  DtReaderWriterRegistry* parentRegistry = 0);
69 
70 protected:
71 
72  virtual bool createPorts();
73 
74 protected:
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83 
84 };

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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