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include
vrfmodel
integratedLaserGuidedLauncherController.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2008 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include "
vrfmodel/vrfmodelDefines.h
"
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#include <
vrfmodel/laserGuidedLauncherController.h
>
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class
DtEntityListOutputPort
;
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class
DtWeaponComponentInterface
;
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class
DtIntegratedLaserGuidedLauncherDescriptor
;
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class
DtEntityTargetInformation
;
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class
DT_DLL_vrfmodel
DtIntegratedLaserGuidedLauncherController
:
public
DtLaserGuidedLauncherController
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{
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private
:
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DtIntegratedLaserGuidedLauncherController
();
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DtIntegratedLaserGuidedLauncherController
(
const
DtLaserGuidedLauncherController
& orig);
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DtIntegratedLaserGuidedLauncherController
&
operator=
(
const
DtLaserGuidedLauncherController
& orig);
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public
:
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DtIntegratedLaserGuidedLauncherController
(
const
DtString
&name,
DtVrfObject
* owner,
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DtSimManager
* simManager,
DtComponentDescriptor
* compDesc = 0,
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DtReaderWriterRegistry
* parentRegistry = 0);
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virtual
~
DtIntegratedLaserGuidedLauncherController
();
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virtual
const
char
*
type
()
const
;
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//Initialize weapon component interface.
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virtual
bool
init
();
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virtual
void
tick
();
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virtual
bool
fireMunition
(DtReflectedDesignator* target);
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static
DtSimComponent
*
creator
(
const
DtString
& name,
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DtVrfObject
* owner,
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DtSimManager
* simManager,
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DtComponentDescriptor
* desc = 0,
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DtReaderWriterRegistry
* parentRegistry = 0);
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protected
:
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virtual
bool
createPorts
();
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protected
:
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DtIntegratedLaserGuidedLauncherDescriptor
*
myDescriptor
;
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DtWeaponComponentInterface
*
myWeaponComponentInterface
;
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DtEntityListOutputPort
*
myTargetListOutputPort
;
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DtEntityTargetInformation
*
myCurrentMissileTarget
;
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};
Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
Copyright © 2005-2017 VT MÄK. All Rights Reserved (
www.mak.com
)