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rwDynamicTerrainItem.h
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1 /******************************************************************************
2 ** Copyright (c) 2016 MaK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
9 
10 #pragma once
11 
15 #include "vrfutil/rwVector.h"
16 #include "vrfutil/rwReal.h"
17 #include "vrfutil/rwInt.h"
18 #include "vrfutil/rwKeyValueList.h"
19 #include "vrfutil/rwVectorList.h"
21 
25 {
26 public:
27  DtRwDynamicTerrainItem(const DtString& name = DtString::nullString(),
28  DtReaderWriterRegistry* const parentRegistry = NULL);
29 
31  virtual ~DtRwDynamicTerrainItem();
32 
35  DtReaderWriterRegistry* parentRegistry = NULL);
36 
38  DtRwDynamicTerrainItem(const DtString& name,
39  const DtRwDynamicTerrainItem& orig,
40  DtReaderWriterRegistry* parentRegistry = NULL);
41 
43  DtRwDynamicTerrainItem(const DtString& name,
44  const DtTerrainGeometryAndData& orig,
45  DtReaderWriterRegistry* parentRegistry = NULL);
46 
50 
51  bool operator==(const DtRwDynamicTerrainItem& rhs) const;
52 
56  virtual const char* readerWriterType() const;
57 
59  virtual void prepareForOutput();
60 
62  virtual void updateAfterInput();
63 
64 protected:
65 
67  virtual void prePutSelf();
68 
70  virtual void postGetSelf();
71 
72 protected:
73 
75 
78 
81 
85 };
86 
88 
89 

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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