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sinkToDepthActuator.h
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1 /*******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 #pragma once
7 
8 #include <vlpi/disEnums.h>
11 
17 
19 {
20 public:
23  DtSinkToDepthActuator(const DtString& name,
24  DtVrfObject* owner,
25  DtSimManager* simManager,
26  DtComponentDescriptor* desc = 0,
27  DtReaderWriterRegistry* parentRegistry = 0);
28 
29 
33  virtual ~DtSinkToDepthActuator();
34 
37  virtual const char* type() const;
38 
40  enum
41  {
44  DtSinkStateRising
45  };
46 
48  virtual void tick();
49 
53  static DtSimComponent * creator(const DtString& name,
54  DtVrfObject* owner,
55  DtSimManager* simManager,
56  DtComponentDescriptor* desc = 0,
57  DtReaderWriterRegistry* parentRegistry = 0);
58 
59 
60 protected:
65  virtual void computeTerrainSituation();
66 
68  virtual double waterDragCoefficient() const;
69 
70 
74  virtual void sinkInWater();
75 
79  virtual void riseInWater();
80 
82  virtual double waterDragAccelerationFromSpeed(double curSpeed) const;
83 
84 protected:
86  virtual double riseRate(){ return 5.0; }
87 
90 
93 
95  const DtSinkToDepthActuator & operator=(const
96  DtSinkToDepthActuator & orig);
97 
98 protected:
101 };
102 

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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