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include
simulationObjectEditorImpl
uiArtPartElement.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2013 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include "
simulationObjectEditorImpl/simulationObjectEditorImplDefines.h
"
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#include "
simulationObjectEditorImpl/uiElement.h
"
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class
DtArtPartManager
;
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class
DT_DLL_simulationObjectEditorimpl
DtUiArtPartElement
:
public
DtUiElement
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{
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public
:
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DtUiArtPartElement
(
makVrv::DtDe
&);
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virtual
~
DtUiArtPartElement
();
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virtual
DtString
artPartCategory()
const
;
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virtual
void
setArtPartCategory(
const
DtString
& cat);
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virtual
int
artPartNumber()
const
;
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virtual
void
setArtPartNumber(
int
num);
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virtual
void
setFromSystemParameterData
(
const
DtSystemParameterData
* data,
const
DtComponentSystemDefinition
*);
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static
DtUiElement
*
CreatorFunction
(
makVrv::DtDe
&);
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static
DtArtPartManager
* artPartManager();
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protected
:
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virtual
void
createControls
(
QWidget
*);
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protected
:
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virtual
void
setFromParameters
(
const
std::vector<DtReaderWriter*>& parentRw);
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protected
:
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DtString
myArtPartCategory
;
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static
DtArtPartManager
*
theArtPartManager
;
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};
Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
Copyright © 2005-2017 VT MÄK. All Rights Reserved (
www.mak.com
)